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History of Computing1

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Mobile Applications

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Computing Milestones

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Smartphone Features

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Smartphones

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Periphery

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Web Applications

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Game Consoles

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Computer Games

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Microprocessors

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Personal Computers

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Computer Applications

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Supercomputers

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Protocols

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Early Computers

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Ancient Computers

 

User Experience

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User Interface Principles

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User Interface Elements

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Web & Mobile Features

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GUI Controls

 

Human Computer Interaction

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Softwaresysteme

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Informationssysteme

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Graphical User Interfaces

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Interaction Style Categories

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Five Decades of Computing

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Vergleich Mensch - Maschine

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Artificial Intelligence

 

Computer Graphics

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Computer Graphic Types

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Computer Graphic Concepts

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Computer Graphic Methods

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Display Resolutions

Interaction Design

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Fonts

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Proportions

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Color Spaces

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Psychological Effects of Color

 

Operating Systems

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Operating Systems

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Aufgabenbloecke

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OS Architekturmodelle

 

Unix

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Unix Kernels

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Linux Distributions

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Linux Verzeichnisbaum

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Dateiberechtigungenen

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Linux Commands

 

Windows

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File Types

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Windows - APIs

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Windows - Utilities

 

Computer Engineering

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Computer Generations

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Form Factors

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CPU-clock speeds

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Moore's Law

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Mikroarchitektur

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Aufbau eines Mikroprozessors

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von Neumann Architektur

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Digitaltechnik

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Schaltungen im Addierwerk

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Zahlendarstellungen

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Zahlen-Umwandlungen

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Motherboard Komponenten

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Peripherie

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Speicherbausteine

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Festplattensubsysteme

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Informationseinheiten

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Zahlengroessenordnungen

 

Computer Networking

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Netzentwicklung

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Growth of the Internet

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Verteilte Systeme

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Server-Arten und -Dienste

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Uebertragungsverfahren

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Breitbandanforderungen

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WAN-(Breitband)techniken

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Cellular Network Generations

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Computer Networks

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Internet Structure

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Root Nameserver

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Top Level Domains

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Structured Cabling

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Network Topologies

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Routing (IPv4)

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Routing (IPv6)

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Vergleich IPv4 und IPv6

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IPv4-Datenpaket

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ISO-OSI Referenzmodell

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Ports und Dienste

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IT-Security