Computer programming (often shortened to programming) is a process that leads from an original formulation of a computing problem to executable programs. It involves activities such as analysis, understanding, and generically solving such problems resulting in an algorithm, verification of requirements of the algorithm including its correctness and its resource consumption, implementation (commonly referred to as coding) of the algorithm in a target programming language. Source code is written in one or more programming languages (such as C, C++, C#, Java, Python, Smalltalk, JavaScript, etc.). The purpose of programming is to find a sequence of instructions that will automate performing a specific task or solve a given problem. The process of programming thus often requires expertise in many different subjects, including knowledge of the application domain, specialized algorithms and formal logic. |
Theoretical Computer Science |
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Entwicklung |
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Turing Awards |
Combinatorics - |
Complexity Theory |
Formal Languages - |
Formal Languages |
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Chomsky-Hierarchy |
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Regular Expressions |
Mathematische Grundlagen - |
Disziplinen und Anwendungen |
Information Theory - |
Elemente |
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Informationsgehalt |
Software Engineering |
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Kern-, Unterstützungsprozesse |
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Software Complexity |
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Quality Management |
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Software Development Models |
Computer Programming |
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Programmierkonzepte |
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Sprachelemente & Fehlerarten |
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Kompilierprozesse |
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Maschinensprache/Assembler |
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Evolution |
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Typisierung |
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Vergleich |
Lexik - |
Standardbibliotheken, Namespaces |
Syntax & Semnatics - |
Einrückungsstil |
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Programmstrukturen |
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Control Structures |
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Operators |
Datatypes & -structures - |
Variables |
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Data Types |
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Arrays |
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Pointer, References, Pointer Arithmetics |
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Dynamical Data structures |
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User definied Data types |
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Type Casting |
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Ascii Table |
Algorithms - |
Algorithmenarten - Programmierfunktionen |
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String Handling |
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File IO |
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Sort Methods |
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Search Methods |
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Encryption Methods |
Functions - |
Function calls |
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Function calls by ref - by val |
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verschiedene by ref Arten |
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Vor- & Nachteile call by ref, call by value |
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Rekursive Funktionen |
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Überladen von Funktionen |
Object-Oriented Programming - |
Konzepte der OOP |
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Standard Methoden |
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Beispiel Klasse Vektor |
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Design Patterns |
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Templates |
Databases |
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Database Models |
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Datenbanken, DBM-Systeme |
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Enity Relationship Models |
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Cardinality, Optionality |
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Tabellentransformation |
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Begriffe verschiedener Datenbankmodelle |
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Normalformen |
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Database IO |
SQL - |
Relational Algebra |
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Data Definition, Data Manipulation |
Web Development |
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Innovation Levels |
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Web-Technologies |
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Languages |
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Cascading Style Sheets |
Quellen |
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